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Halcyon Infusion

Rank 6 (rare) — arcane, primal (concentrate, manipulate, mental)

Source: Pathfinder Lost Omens Legends

Cast 10 minutes
Components somatic, verbal
Range touch
Targets one willing creature of lower level than you
Duration until your next daily preparations
You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them. Choose a 1st-rank spell you prepared today or that's in your repertoire, of the same tradition you used to cast halcyon infusion. The spell must be one that has a listed range. If the target is at least 3rd level, you can choose a 2nd-rank spell instead of a 1st-rank spell; and if the target is at least 5th level, you can choose a 3rd-rank spell. The target can Cast the Spell once per day as an innate spell of the tradition you used to cast halcyon infusion. If they are untrained in the appropriate magical tradition, their spell attack bonus is 2 + their level + their highest mental ability modifier, and their spell DC is 12 + their level + their highest mental ability modifier. Unlike most abilities that can only be used once per day, the target refreshes their use of the granted innate spell each day only after you make your daily preparations and choose to extend halcyon infusion's duration by either refraining from preparing a spell in the slot (if you're a prepared spellcaster) or expending another spell slot (if you're a spontaneous spellcaster). Heightened (8th) If the target is at least 7th level, you can choose a 4th-rank spell. Heightened (10th) As 8th, and if the target is at least 9th level, you can choose a 5th-rank spell.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Lost Omens Legends, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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