Hedge Prison
Rank 3 (uncommon) (concentrate, druid, focus, manipulate)
Source: Pathfinder #202: Severed at the Root
You conjure an intricate hedge prison to trap a creature, encasing them completely in a hollow cube of dense bushes. The hedge has AC 5, Hardness 5, and 20 Hit Points. It's immune to critical hits and precision damage.
**Critical Success** The creature escapes the hedge before it fully forms.
**Success** The creature is trapped inside the hedge, but the hedge's Hit Points are reduced by half.
**Failure** The creature is trapped inside the hedge.
**Critical Failure** The creature is trapped inside the hedge, and the hedge's Hit Points are increased by half.
Heightened (4th) The hedge's hardness increases to 7 and its Hit Points increase to 30.
Heightened (5th) The hedge's hardness increases to 9 and its Hit Points increase to 40. You can target a creature of Large size or smaller.
Heightened (6th) The hedge's hardness increases to 11 and its Hit Points increase to 50. You can target a creature of Large size or smaller.
Heightened (7th) The hedge's hardness increases to 13 and its Hit Points increase to 60. You can target a creature of Huge size or smaller.
Heightened (8th) The hedge's hardness increases to 15 and its Hit Points increase to 70. You can target a creature of Huge size or smaller.
Heightened (9th) The hedge's hardness increases to 17 and its Hit Points increase to 80. You can target a creature of Huge size or smaller.
Heightened
Rank 5:
Rank 7:
Cast Hedge Prison in your encounter, tracked automatically, free, no install.
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