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Holy Cascade

Rank 4 — divine (concentrate, holy, manipulate, water)

Source: Pathfinder Player Core 2

Cast 2 actions
Components somatic, verbal
Range 500 feet
  • 3d6 bludgeoning damage
You call upon sacred energy to amplify a vial of Holy Water, tossing it an incredible distance. It explodes in an enormous burst that deals 3d6 bludgeoning damage to creatures in the area from the cascade of water. The water deals an additional d6 spirit damage to creatures with the unholy trait in the area. Heightened (+1) The bludgeoning damage increases by 1d6, and the additional spirit damage increases by 2d6.

Heightened

Heightened (+undefined): 1d6 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core 2, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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