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Imaginary Weapon

Cantrip (uncommon) (attack, cantrip, concentrate, force, manipulate, psychic)

Source: Pathfinder Dark Archive (Remastered)

Cast 2 actions
Components somatic, verbal
Range touch
Targets 1 creature
  • 2d6 force damage
You create a simple weapon of force and lash out, its arc following your hand. Make a melee spell attack roll against your target's AC. If you hit, you deal 2d6 force damage. On a critical success, you deal double damage and can choose to detonate your weapon to push the target 10 feet away from you. Heightened (+1) The damage increases by 1d6.

Heightened

Heightened (+undefined): 1d6 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Dark Archive (Remastered), used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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