Lose the Path
Rank 1 — occult, primal (illusion, manipulate, mental, visual)
Source: Pathfinder Secrets of Magic
Trigger A creature in range Strides
You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of the result, the creature is immune to lose the path for 1 hour.
**Success** The creature is unaffected.
**Failure** The creature treats all squares as difficult terrain for its Stride.
**Critical Failure** As failure, except that you determine where the target moves during the Stride, though you can't move it into hazardous terrain or to a place it can't stand.
Cast Lose the Path in your encounter, tracked automatically, free, no install.
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