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Lose the Path

Rank 1 — occult, primal (illusion, manipulate, mental, visual)

Source: Pathfinder Secrets of Magic

Components somatic
Range 60 feet
Targets the triggering creature
Trigger A creature in range Strides You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of the result, the creature is immune to lose the path for 1 hour. **Success** The creature is unaffected. **Failure** The creature treats all squares as difficult terrain for its Stride. **Critical Failure** As failure, except that you determine where the target moves during the Stride, though you can't move it into hazardous terrain or to a place it can't stand.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Secrets of Magic, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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