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Manifest Will

Cantrip (rare) (aura, cantrip, concentrate, hex, witch)

Source: Pathfinder War of Immortals

Cast 1 action
Components verbal
Duration 1 minute
You unleash energy from the broken connection to your patron. You are Concealed from creatures beyond the edge of the emanation but can't use that concealment to Hide. Any creature that begins its turn in the emanation is affected based on your patron's tradition. Arcane Raw energy and magical formulae circulate around you. A creature that begins its turn in the emanation gains weakness 1 to spell damage for 1 round. Divine Divine power crashes in a cycle of life and death. A living or undead creature that begins its turn in the emanation gains 2 temporary Hit Points for 1 round. This effect has the spirit trait. Occult Esoteric symbology etches the air. An allied creature that begins its turn in the emanation has Lesser Cover while inside the emanation, and for 1 round after it leaves. Primal Plants and fungus symbolic of your patron constantly grow and wither in the emanation. A creature that begins its turn in the emanation has a –10-foot status penalty to all its Speeds for 1 round or until it Escapes. This effect has the fungus, plant, and wood traits. Heightened (+1) An arcane manifestation increases its weakness by 1 and a divine manifestation increases its temporary Hit Points by 2.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder War of Immortals, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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