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Missed Cue

Rank 6 (rare) — arcane, occult (concentrate, emotion, fear, manipulate, mental)

Source: Pathfinder #205: Singer, Stalker, Skinsaw Man

Cast 2 actions
Components somatic, verbal
Range 30 feet
Targets 1 creature
  • 12d6 mental damage
You make the spell's target believe they had something incredibly important to say but forgot to say it, and now they've missed their opportunity. Sensations of overwhelming panic akin to stage fright flood the target's mind, causing them to suffer excruciating mental anguish and take 12d6 mental damage. The target might even become filled with the conviction that they've doomed themselves by missing their cue. The target must attempt a Will save. **Critical Success** The conviction of a missed cue is only a fleeting notion that passes quickly without any effect on the target. **Success** The target takes half damage and is Frightened 1. **Failure** The target takes full damage and becomes Frightened 2. In addition, the target is Slowed 1 for as long as they remain frightened. **Critical Failure** The target takes double damage and becomes Frightened 3. In addition, the target is slowed 1 for as long as they remain frightened. Heightened (+1) The damage increases by 2d6.

Heightened

Heightened (+undefined): 2d6 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder #205: Singer, Stalker, Skinsaw Man, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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