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Necrotize

Rank 6 — arcane, divine, primal (concentrate, manipulate, void)

Source: Pathfinder Secrets of Magic

Cast 2 actions
Components somatic, verbal
Range 60 feet
Targets 1 living creature
  • 12d6 void damage
You necrotize part of a creature's body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay. The target takes 12d6 void damage and one of the following debilitations; roll to randomly determine which. The effects depend on its Fortitude save. Bones The target's bones necrotize and become spongy and weak, giving it weakness 3 to bludgeoning damage. Joints The target's joints necrotize, making its movements ungainly and clumsy. It becomes Clumsy 1. Legs The target's legs necrotize, as well as any other limbs associated with forms of movement, making it harder for the creature to move. The target takes a –10-foot status penalty to its Speeds. Muscles The target's muscles necrotize, rotting away. The target becomes Enfeebled 1. **Critical Success** The target is unaffected. **Success** The target takes half damage and the debilitation lasts until the end of your next turn. **Failure** The target takes full damage and the debilitation lasts for 1 minute. **Critical Failure** The target takes double damage, and you can pick a second debilitation to apply, in addition to the one you rolled randomly. Both debilitations last for 1 minute. Heightened (+1) The damage increases by 2d6.

Heightened

Heightened (+undefined): 2d6 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Secrets of Magic, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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