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Pernicious Poltergeist

Rank 4 — divine, occult (concentrate, manipulate)

Source: Pathfinder Secrets of Magic

Cast 2 actions
Components somatic, verbal
Range 60 feet
Duration 1 minute
You create an echo of a powerful poltergeist, temporarily anchoring it to the area to terrorize and harm any opponents foolish enough to remain in the area. Because the poltergeist is a manifestation and is not truly present, it can't be attacked or hurt; it remains Invisible unless otherwise stated. When you Cast the Spell, and the first time you Sustain it on subsequent rounds, the poltergeist creates your choice of one of the following effects. Deathly Assault (negative) The poltergeist focuses on one creature in the area and flies through that creature's space, dealing d10 void damage (Fortitude save). Frighten (emotion, fear, mental) The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Creatures in the area must attempt a Will save, becoming Frightened 2 on a failure. Telekinetic Storm (force) The poltergeist hurls debris and quasi-real objects around in the area. All creatures in the area take d8 force damage (Reflex save). Heightened (+2) The damage of the deathly assault effect increases by 1d10, and the damage of the telekinetic storm effect increases by 1d8.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Secrets of Magic, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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