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Phantom Orchestra

Rank 6 — arcane, occult, primal (air, concentrate, manipulate, sonic)

Source: Pathfinder Rage of Elements

Cast 2 actions
Components somatic, verbal
Range 120 feet
Duration 1 minute
  • 8d6 sonic damage
You orchestrate an invisible ensemble of lost sounds captured inside errant breezes across the Plane of Air, and you can direct this symphony to attack foes within range. The sounds materialize and manifest as directed, appearing as silhouetted instruments and musicians that dance and bob in the wind. When you Cast the Spell, a captured breath of ephemeral music explodes in a great crescendo, appearing in a space you choose within range. On subsequent rounds, the first time you Sustain the Spell each round, you can move your conjured melody to a space within range (if needed) and create another explosion of music. Each explosion of sound from the phantom orchestra deals 8d6 sonic damage to all creatures in a 10-foot burst (basic Fortitude save). The phantom orchestra doesn't take up space, grant flanking, or have any other attributes a creature would. Heightened (+1) The damage increases by 1d6.

Heightened

Heightened (+undefined): 1d6 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Rage of Elements, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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