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Phoenix Ward

Rank 4 — divine, primal (concentrate, fire, manipulate)

Source: Pathfinder Rage of Elements

Cast 2 actions
Components somatic, verbal
Duration 1 minute
  • 4d8 healing
You raise a fiery shield around yourself, gaining resistance 10 to fire. If you take fire damage that would reduce you to 0 Hit Points, the phoenix ward absorbs any damage beyond the amount that would bring you to 1 Hit Point. The ward then heals you in a brilliant display of flames in the shape of a phoenix's wings and envelop you in light. You regain Hit Points equal to 4d8 + the absorbed damage; this is a healing vitality effect. The phoenix ward then ends, and you can't cast it again for 24 hours. Heightened (+1) The healing increases by 1d8.

Heightened

Heightened (+undefined): 1d8 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Rage of Elements, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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