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Radiant Beam

Rank 4 (uncommon) — divine, primal (concentrate, good, holy, light, manipulate)

Source: Pathfinder Lost Omens Knights of Lastwall

Cast 2 actions
Components somatic, verbal
  • 5d10 spirit damage
You fire a beam of blinding light from your outstretched hands. The beam deals 5d10 spirit damage. On a failed saving throw, a creature becomes Dazzled for 1 round, or dazzled for 4 rounds on a critical failure. If the light passes through an area of magical darkness or targets a creature affected by magical darkness, radiant beam attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the target. Heightened (+1) The damage increases by 1d10.

Heightened

Heightened (+undefined): 1d10 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Lost Omens Knights of Lastwall, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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