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Redistribute Potential

Cantrip (uncommon) (cantrip, cold, concentrate, fire, manipulate, psychic)

Source: Pathfinder Dark Archive (Remastered)

Cast 2 actions
Components somatic, verbal
Range 60 feet
  • 4d4 untyped damage
Area two adjacent 5-foot squares Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another. Creatures in either area take 4d4 damage with a basic Fortitude save. Choose one of the squares to steal heat, dealing cold damage, and the other to concentrate the stolen heat, dealing fire damage. A creature that fails its save also becomes Clumsy 1 from numbness if it's in the area of stolen heat or Enfeebled 1 from heat stroke if it's in the area of concentrated heat; these conditions last until the start of your next turn. If a creature is large enough to be in both squares, you choose only one of the areas for it to attempt its save against; it's unaffected by the other area. Heightened (+1) The damage increases by 1d4.

Heightened

Heightened (+undefined): 1d4 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Dark Archive (Remastered), used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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