Redistribute Potential
Cantrip (uncommon) (cantrip, cold, concentrate, fire, manipulate, psychic)
Source: Pathfinder Dark Archive (Remastered)
- 4d4 untyped damage
Area two adjacent 5-foot squares
Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another. Creatures in either area take 4d4 damage with a basic Fortitude save. Choose one of the squares to steal heat, dealing cold damage, and the other to concentrate the stolen heat, dealing fire damage. A creature that fails its save also becomes Clumsy 1 from numbness if it's in the area of stolen heat or Enfeebled 1 from heat stroke if it's in the area of concentrated heat; these conditions last until the start of your next turn. If a creature is large enough to be in both squares, you choose only one of the areas for it to attempt its save against; it's unaffected by the other area.
Heightened (+1) The damage increases by 1d4.
Heightened
Heightened (+undefined): 1d4 untyped damage
Cast Redistribute Potential in your encounter, tracked automatically, free, no install.
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