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Repelling Pulse

Rank 5 — divine, occult (concentrate, force, manipulate)

Source: Pathfinder Secrets of Magic

Cast 2 actions
Components somatic, verbal
  • 7d10 force damage
You unleash a powerful pulse of telekinetic power, and the pulse violently hurls creatures away from you. Each creature in the area takes 7d10 force damage depending on its Reflex save. **Critical Success** The creature is unaffected. **Success** The creature takes half damage. **Failure** The creature takes full damage and is pushed 10 feet away from you. **Critical Failure** The creature takes double damage. The creature is pushed 20 feet away from you and is then knocked Prone. Heightened (+2) The force damage increases by 2d10, and the distance the target is moved on a failure and critical failure increases by 5 feet.

Heightened

Heightened (+undefined): 2d10 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Secrets of Magic, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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