Rewrite Memory
Rank 4 (uncommon) — occult (concentrate, manipulate, mental)
Source: Pathfinder Player Core
You alter the target's memories by erasing a memory, enhancing a memory's clarity, altering a memory, or adding a false memory. The target can attempt a Will save to resist the spell.
**Critical Success** The target is unaffected and realizes you tried to alter its memory.
**Success** The target is unaffected but thinks your spell was something harmless instead of rewrite memory , unless it identifies the spell.
**Failure** During the first 5 minutes of the spell's duration, you can Sustain the spell to modify a memory once each round. When you do, you imagine up to 6 seconds of memory to modify, to a maximum of 5 continuous minutes of memory.
Any memories you've altered remain changed as long as the spell is active. If the target moves out of range before the 5 minutes is up, you can't alter any further memories.
Heightened (6th) You can Cast the Spell on a willing target to suppress all memory of a particular topic, detailed in 50 words or fewer. The effect is permanent, and it patches these omissions with an indistinct haze.
Heightened
Rank 6:
Cast Rewrite Memory in your encounter, tracked automatically, free, no install.
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