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Rousing Splash

Cantrip — divine, primal (cantrip, concentrate, manipulate, water)

Source: Pathfinder Rage of Elements

Cast 2 actions
Components somatic, verbal
Range 60 feet
Targets 1 creature
You cause a splash of cold water to descend on an ally's head, granting some temporary vigor. The target gains 1d4 temporary Hit Points, which last for 1 minute. The target is then temporarily immune to the temporary Hit Points from rousing splash for 10 minutes. The target can also attempt an immediate flat check to recover from a single source of persistent acid or fire damage, with the DC reduction from appropriate assistance. Heightened (+1) The amount of temporary Hit Points granted increases by 1d4.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Rage of Elements, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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