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Safeguard Secret

Rank 4 (uncommon) (cleric, concentrate, focus, manipulate, mental)

Source: Pathfinder Player Core

Cast 2 actions
Components somatic, verbal, focus
Range 30 feet
Targets you and any number of willing allies
Duration 1 hour
You ensure a secret remains safe from prying spies. Choose one piece of information that at least some of the targets know, such as "the location of the stolen treasure" or "the password to enter the guild house." The spell grants those who know the piece of knowledge you have chosen a +4 status bonus to skill checks (typically Deception checks) to conceal this knowledge, and to saving throws against spells that specifically attempt to obtain this knowledge from them, and to effects that would force them to reveal it. If you Cast this Spell again, any previous safeguard secret you had cast ends.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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