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Shadow Army

Rank 10 — arcane, occult (auditory, concentrate, illusion, manipulate, mental, shadow, visual)

Source: Pathfinder Secrets of Magic

Cast 3 actions
Components somatic, verbal
Duration 1 minute
  • 3d10 mental damage
  • 3d10 bludgeoning damage
You create dozens of semi-real copies of yourself that swarm across the battlefield and fight your enemies. You are virtually indistinguishable from your clones, allowing you to Hide and Sneak among them. An enemy that's in the area when the spell is cast or that ends its turn in the area takes 3d10 mental damage and 3d10 bludgeoning damage, and is possibly inflicted with a condition, depending on the result of its Will save. When you Cast the Spell, you choose a condition your shadows impose on a failed save: Clumsy 2, Enfeebled 2, Off-Guard, or Slowed 1. **Critical Success** The creature takes no damage. For the duration of the spell, the creature gets a result one step better than it rolled on further saves against the spell, and can distinguish you from your clones without difficulty. **Success** The creature takes half damage. **Failure** The creature takes full damage, and gains the chosen condition. **Critical Failure** The creature takes double damage, and gains the chosen condition.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Secrets of Magic, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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