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Shadow Jump

Rank 5 (uncommon) (concentrate, focus, manipulate, shadow, teleportation)

Source: Pathfinder Advanced Player's Guide

Cast 2 actions
Components somatic, verbal, focus
Range 120 feet
You instantly transport yourself from one shadow to another. Teleport yourself and any items you're wearing and holding from your current space to a clear space you can see that's in dim light or darkness and within range. You can transport your familiar with this spell, but if shadow jump would bring any other creature with you-even if you're carrying the creature in an extradimensional container-the spell is disrupted. Heightened (8th) When you arrive at your destination, you can become Invisible until the end of your next turn or until you are no longer in an area of dim light or darkness, whichever comes first. The invisibility is an illusion effect.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Advanced Player's Guide, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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