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Spout

Cantrip — arcane, primal (cantrip, concentrate, manipulate, water)

Source: Pathfinder Player Core 2

Cast 2 actions
Components somatic, verbal
Range 30 feet
  • 2d4 bludgeoning damage
Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take 2d4 bludgeoning damage, with a basic Reflex saving throw. A creature that critically fails its save is disoriented by the explosion of water, becoming Off-Guard until the end of your next turn. You can change this spell's area to a 5-foot burst, provided you center the burst in a body of water. This body of water can be as small as a pond or creek, but not as small as a puddle or bathtub. Heightened (+1) The damage increases by 1d4.

Heightened

Heightened (+undefined): 1d4 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core 2, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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