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Summon Healing Servitor

Rank 5 (uncommon) — divine, primal (concentrate, healing, incarnate, manipulate, vitality)

Source: Pathfinder Lost Omens Impossible Lands

Cast 3 actions
Components somatic, verbal
Range 100 feet
Duration until the end of your next turn
  • 3d8 healing
You call forth a servitor forged from raw vitality energy to heal and bolster your allies. The servitor occupies the space of a Huge creature and has a speed of 60 feet. Arrive (healing, necromancy, vitality) Servitor's Protection The servitor appears in a flash of light, moving from ally to ally and granting them a temporary reprieve. All allies within 20 feet of the Servitor gain 20 temporary Hit Points until the servitor departs. Depart (healing, necromancy, vitality) Servitor's Blessing The servitor disappears in a 30-foot emanation of vitality energy. All willing living creatures within heal 3d8 Hit Points. All undead within take that much damage, with a basic Fortitude save. Heightened (+2) The Arrive effect's temporary Hit Points increase by 8, and the Depart effect's healing and damage to undead increase by 1d8.

Heightened

Heightened (+undefined): 1d8 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Lost Omens Impossible Lands, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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