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Summon Stampede

Rank 7 — primal (concentrate, incarnate, manipulate)

Source: Pathfinder Howl of the Wild

Cast 3 actions
Components somatic, verbal
Range 120 feet
Duration until the end of your next turn
You summon an unstoppable stampede of panicking beasts. Whether you conjure wild beasts or tamed cattle, the stampede is a force of nature that leaves behind nothing in its wake. The stampede occupies the space of a Gargantuan creature and has a Speed of 60 feet. Arrive (emotion, fear, mental) Foreboding Tremors The sheer energy of a stampede can cause even apex predators to panic. Each creature within a 60-foot emanation must attempt a Will save with the following effects. **Critical Success** The creature is unaffected. **Success** The creature is Frightened 1. **Failure** The creature is Frightened 2. **Critical Failure** The creature is Frightened 3 and Fleeing for 1 round. Depart Flatten the Earth The stampede Strides up to double its Speed, trampling each Large or smaller creature, hazard, and structure whose space it enters, dealing 8d8 bludgeoning damage (basic Reflex save). The stampede ignores and attempts to counteract all difficult terrain it enters caused by debris, overgrowth, rubble, or thick ground cover.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Howl of the Wild, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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