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Swallow Light

Rank 2 (uncommon) — arcane, divine, occult (cold, concentrate, darkness, manipulate, void)

Source: Pathfinder #181: Zombie Feast

Cast 2 actions
Components somatic, verbal
Range 30 feet
Targets 1 magical light effect
Duration 1 minute
  • 1d6 cold damage
  • 1d6 void damage
You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows. Attempt a counteract check against the light effect. If you successfully counteract it, you gain a breath weapon of chilling shadows you can use until the spell ends. Exhaling the breath is a two-action activity. The breath weapon is a 15-foot cone and deals 1d6 cold damage plus 1d6 void damage. Creatures in the area can attempt a basic Reflex save against your spell DC. Once activated, you can't use the breath weapon again for rounds. Heightened (+2) Increase the damage of the breath weapon by 1d6 cold damage and 1d6 void damage.

Heightened

Heightened (+undefined): 1d6 untyped damage, 1d6 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder #181: Zombie Feast, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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