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Swampcall

Rank 1 (uncommon) — primal (concentrate, earth, manipulate)

Source: Pathfinder #171: Hurricane's Howl

Cast 2 actions
Components somatic, verbal
Range 30 feet
Duration 1 minute
You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess. The area becomes difficult terrain. Creatures in the area when you Cast this Spell must attempt a Reflex saving throw. **Success** The creature is unaffected. **Failure** The creature sinks partially into the mud. The creature takes a –10-foot circumstance penalty to its Speeds (except for its swim Speed, if any) and becomes Off-Guard. These effects last until the creature leaves the area or until the end of its next turn, whichever comes first. **Critical Failure** As failure, but the penalty to Speeds (except Swim speed) is -15 feet. Heightened (3rd) The range increases to 60 feet, and the area increases to a 20-foot burst.

Heightened

Rank 3:

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder #171: Hurricane's Howl, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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