Swampcall
Rank 1 (uncommon) — primal (concentrate, earth, manipulate)
Source: Pathfinder #171: Hurricane's Howl
You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess. The area becomes difficult terrain. Creatures in the area when you Cast this Spell must attempt a Reflex saving throw.
**Success** The creature is unaffected.
**Failure** The creature sinks partially into the mud. The creature takes a –10-foot circumstance penalty to its Speeds (except for its swim Speed, if any) and becomes Off-Guard. These effects last until the creature leaves the area or until the end of its next turn, whichever comes first.
**Critical Failure** As failure, but the penalty to Speeds (except Swim speed) is -15 feet.
Heightened (3rd) The range increases to 60 feet, and the area increases to a 20-foot burst.
Heightened
Rank 3:
Cast Swampcall in your encounter, tracked automatically, free, no install.
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