Telekinetic Bombardment
Rank 7 — arcane, occult (concentrate, manipulate)
Source: Pathfinder Dark Archive (Remastered)
- 14d6 bludgeoning damage
You grasp a piece of the landscape—such as a tree, carriage, or piece of masonry—and lob it in your foe's direction. Your missile crashes down in either a 10-foot type:burst (for most missiles) or a 30-foot type:line (for something long and tall, like a tree or a ship's mast), dealing 14d6 bludgeoning damage and turning its area into difficult terrain as it breaks into rubble. All creatures in the area must attempt a Reflex save. If the area is a line, it doesn't have to start from your square but can instead start anywhere in range, as long as the entire area remains within range.
**Critical Success** The creature is unaffected.
**Success** The creature takes half damage.
**Failure** The creature takes full damage and is knocked Prone.
**Critical Failure** The creature takes double damage, is knocked prone, and is Stunned 1.
Heightened (+1) The damage increases by 2d6.
Heightened
Heightened (+undefined): 2d6 untyped damage
Cast Telekinetic Bombardment in your encounter, tracked automatically, free, no install.
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