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Telekinetic Bombardment

Rank 7 — arcane, occult (concentrate, manipulate)

Source: Pathfinder Dark Archive (Remastered)

Cast 2 actions
Components somatic, verbal
Range 500 feet
  • 14d6 bludgeoning damage
You grasp a piece of the landscape—such as a tree, carriage, or piece of masonry—and lob it in your foe's direction. Your missile crashes down in either a 10-foot type:burst (for most missiles) or a 30-foot type:line (for something long and tall, like a tree or a ship's mast), dealing 14d6 bludgeoning damage and turning its area into difficult terrain as it breaks into rubble. All creatures in the area must attempt a Reflex save. If the area is a line, it doesn't have to start from your square but can instead start anywhere in range, as long as the entire area remains within range. **Critical Success** The creature is unaffected. **Success** The creature takes half damage. **Failure** The creature takes full damage and is knocked Prone. **Critical Failure** The creature takes double damage, is knocked prone, and is Stunned 1. Heightened (+1) The damage increases by 2d6.

Heightened

Heightened (+undefined): 2d6 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Dark Archive (Remastered), used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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