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Tempt Fate

Rank 4 (uncommon) (cleric, focus, fortune, manipulate)

Source: Pathfinder Player Core

Components somatic, focus
Range 120 feet
Targets the triggering creature
Trigger You or an ally within range attempts a saving throw. You twist the forces of fate to make a moment dire or uneventful, with no in-between. The target gains a +1 status bonus to the triggering saving throw. If the saving throw's result is a success, it becomes a critical success. If it's a failure, it becomes a critical failure, and the critical failure can't be reduced by abilities that usually reduce critical failure. If the triggering ability did not have both a critical success and critical failure condition, tempt fate fails, but you don't expend the Focus Point for Casting this Spell. Heightened (8th) The bonus on the saving throw is +2.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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