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Time Beacon

Rank 7 — arcane, occult (manipulate)

Source: Pathfinder Dark Archive (Remastered)

Cast 1 action
Components somatic
Duration until the end of your turn
You create a beacon in time to return to it if things go wrong. You can cast time beacon only on your turn. Keep careful track of everything that happens this turn after you cast time beacon . At the end of your turn, you can choose to rewind time back to just after you cast time beacon , removing all effects of your turn since then. Curses, traps, and other harmful effects that happen during your turn might prevent you from returning to the beacon if they're powerful enough. If you were affected by any harmful effects during your turn after casting time beacon , in order to return to your beacon, time beacon attempts a counteract check against each such effect. If it fails at any of these checks, you can't return. After returning to the time beacon, the spell ends.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Dark Archive (Remastered), used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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