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Tortoise and the Hare

Rank 4 — occult, primal (concentrate, manipulate)

Source: Pathfinder Secrets of Magic

Cast 2 actions
Components somatic, verbal
Range 30 feet
Targets 1 foe, and either yourself or 1 ally
You prove that slow and steady doesn't always win the race by turning a foe into a proverbial tortoise and yourself or an ally into a hare, siphoning some of the foe's speed and granting it to the other target. The effects depend on the foe's Fortitude save. **Critical Success** The targets are unaffected. **Success** The foe is Slowed 1 for 1 round, and the other target is unaffected. **Failure** The foe is slowed 1 for 3 rounds and the other target is Quickened for 1 round. It can use the extra action to Step, Stride, or Strike. **Critical Failure** The foe is slowed 1 for 3 minutes and the other target is quickened for 1 minute. It can use the extra action to Step, Stride, or Strike.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Secrets of Magic, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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