Undertow
Rank 3 (concentrate, incapacitation, water)
Source: Pathfinder Lost Omens High Seas
You create an area of water 20 feet deep. The DC for Athletics checks to Swim in the area is equal to your spell DC. A creature that starts its turn in the area must attempt a Fortitude save.
**Critical Success** The creature is unaffected.
**Success** The creature takes 2d6 bludgeoning damage.
**Failure** The creature takes 4d6 bludgeoning damage and takes a –2 circumstance penalty to Athletics checks to Swim and a –10-foot circumstance penalty to its swim Speed, if it has one, until it leaves the area.
**Critical Failure** As failure, and the creature is pulled 10 feet down.
Cast Undertow in your encounter, tracked automatically, free, no install.
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