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Undertow

Rank 3 (concentrate, incapacitation, water)

Source: Pathfinder Lost Omens High Seas

Cast 2 actions
Components verbal
You create an area of water 20 feet deep. The DC for Athletics checks to Swim in the area is equal to your spell DC. A creature that starts its turn in the area must attempt a Fortitude save. **Critical Success** The creature is unaffected. **Success** The creature takes 2d6 bludgeoning damage. **Failure** The creature takes 4d6 bludgeoning damage and takes a –2 circumstance penalty to Athletics checks to Swim and a –10-foot circumstance penalty to its swim Speed, if it has one, until it leaves the area. **Critical Failure** As failure, and the creature is pulled 10 feet down.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Lost Omens High Seas, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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