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Veil of Spirits

Rank 2 (uncommon) — arcane, divine, occult (concentrate, manipulate, spirit)

Source: Pathfinder Lost Omens Shining Kingdoms

Cast 3 actions
Components somatic, verbal
Range 120 feet
Duration 1 minute
You draw on the essence of spiritual energy surrounding you to manifest a misty veil. When a creature that isn't immune to spirit damage begins its turn within the area, it must attempt a Reflex save. You can Dismiss the veil. **Critical Success** The creature is unaffected. **Success** The creature is Dazzled until the beginning of its next turn. **Failure** The creature is dazzled and gains a weakness to spirit damage equal to half your level until the beginning of its next turn as spiritual energy clings to it. A creature with spiritsense can't use that imprecise sense while it's dazzled in this way. **Critical Failure** As failure, but the weakness is equal to your level.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Lost Omens Shining Kingdoms, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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