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Vital Beacon

Rank 4 — divine, primal (concentrate, healing, manipulate, vitality)

Source: Pathfinder Player Core

Cast 1 minute
Components somatic, verbal
Duration until your next daily preparations
Vitality radiates outward from you, allowing others to supplicate and receive healing. Once per round, either you or an ally can use an Interact action to supplicate and lay hands upon you to regain Hit Points. Each time the beacon heals someone, it decreases in strength. It restores d10 healing vitality Hit Points to the first creature, d8 healing vitality Hit Points to the second, d6 healing vitality Hit Points to the third, and d4 healing vitality Hit Points to the fourth, after which the spell ends. You can have only one vital beacon active at a time. Heightened (+1) The beacon restores one additional die of Hit Points each time it heals, using the same die size as the others for that step.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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