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Warp Mind

Rank 7 — arcane, occult (concentrate, emotion, incapacitation, manipulate, mental)

Source: Pathfinder Player Core

Cast 2 actions
Components somatic, verbal
Range 120 feet
Targets 1 creature
You scramble a creature's mental faculties and sensory input. The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes. Warp mind's effects happen instantly, so Dispel Magic and other effects that counteract spells can't counteract them. However, Wish rituals and abilities that can remove non-magical effects can still counteract the effects. **Critical Success** The target is unaffected. **Success** The target spends the first action on its next turn with the Confused condition. **Failure** The target is Confused for 1 minute. **Critical Failure** The target is Confused permanently.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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