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Water Walk

Rank 2 — arcane, divine, primal (concentrate, manipulate, water)

Source: Pathfinder Player Core

Cast 2 actions
Components somatic, verbal
Range touch
Targets 1 creature
Duration 10 minutes
The target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must Swim normally. This spell doesn't grant the ability to breathe underwater. Heightened (4th) The spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures.

Heightened

Rank 4:

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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