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Wild Winds Stance

Rank 4 (uncommon) (air, focus, manipulate, monk, stance)

Source: Pathfinder Player Core 2

Cast 1 action
Components somatic, focus
Duration until you leave the stance
You take on the stance of the flowing winds, sending out waves of energy at a distance. You can make wind crash unarmed Strikes as ranged Strikes against targets within 30 feet. These deal 1d6 bludgeoning damage; are in the brawling group; and have the agile, nonlethal, propulsive, and unarmed traits. Wind crash Strikes ignore Concealment and all cover. While in wild winds stance , you gain a +2 circumstance bonus to AC against ranged attacks.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core 2, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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