Wind Jump
Rank 5 (uncommon) (air, concentrate, focus, monk)
Source: Pathfinder Player Core 2
You gain a fly Speed equal to your Speed. You must end your turn on solid ground, or you fall.
Heightened (6th) At the end of your turn, you can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed, you don't fall.
Cast Wind Jump in your encounter, tracked automatically, free, no install.
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