Adept
Creature -1 — human, humanoid
WeaverLAND
Adepts have unlocked only the most minor of occult mysteries. A few are chosen by accomplished practitioners for further training. Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.
Source: pathfinder-npc-core
Perception +4
Languages common
Skills arcana +5, diplomacy +3, occultism +5, Scribing Lore +5, society +5
Str
+0
Dex
+2
Con
+0
Int
+3
Wis
+2
Cha
+1
Items Journal, Robes, Writing Set, Scroll Case
AC 14
Fort +2
Ref +4
Will +6
HP 8
Speed 25 feet
Offense
Melee Fist (agile, nonlethal, unarmed) +6, Damage 1d4 bludgeoning
Ranged Journal (nonlethal, thrown-10) +6, Damage 1d6 bludgeoning
Abilities
Focused Thinker (concentrate) — The adept concentrates to muster knowledge and wisdom. While focusing, they gain a +2 status bonus to checks to Recall Knowledge, but take a –2 penalty to Perception. They can Dismiss this focused state.
Occult Spontaneous Spells DC 15, attack +7
Cantrips Daze, Detect Magic, Telekinetic Hand
WORKS WELL WITH
AnvilLANDAnvil protects the fragile Adept while the Weaver prioritizes occult control and debuffs from safety.
CrasherLANDCrasher delivers the damage the Weaver lacks while the Weaver controls enemy positioning and tempo.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Adept in the encounter builder — free, no install.
Open in PathfinderGM →