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Alasen

Creature 14 (unique) — beast, human, humanoid, werecreature

Pre-Remaster content. May include legacy alignment.

FlankerShadeLANDbeastwerecreature

Source: kingmaker-bestiary (Pre-Remaster)

Perception +26; low-light-vision, scent (imprecise) 30 feet
Languages common; tiger empathy
Skills acrobatics +25, athletics +28, stealth +25, survival +21, thievery +25, Warfare Lore +20
Str
+8
Dex
+6
Con
+5
Int
+0
Wis
+6
Cha
+5
Items Leather Armor, Ring of Energy Resistance (Fire), Ring of Energy Resistance (Cold)
AC 36 Fort +23 Ref +28 Will +26
HP 245
Resistances cold 5, fire 5
Weaknesses silver 10
Speed 25 feet

Abilities

Tiger Empathy (primal) — Alasen can communicate with felines.
Defensive RollFrequency once per 10 minutes

Trigger A physical attack would reduce Alasen to 0 Hit Points.

Effect Alasen drops into a roll to disperse the force of the blow and takes half damage from the attack.
Change Shape (concentrate, polymorph, primal) — Medium human with fist +26 for 2d6+16 bludgeoning, or tiger with Speed 30 feet and Wrestle.

Wrestle 1 The tiger makes a claw Strike against a creature it is grabbing. If the attack hits, that creature is knocked Prone.

The werecreature changes into its humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is its hybrid shape.

In humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw.

In animal shape, its Speed and size change to that of the animal, it gains any special Strike effects of the animal that it didn't already have (such as Grab), and it loses its weapon Strikes.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Critical Debilitating StrikeCritical Success The target is unaffected.

Success The target is Slowed 1 until the end of Alasen's next turn.

Failure The target is Slowed 2 until the end of Alasen's next turn.

Critical Failure The target is Paralyzed until the end of Alasen's next turn.
Curse of the Weretiger (curse, primal) — This curse affects only humanoids.

Saving Throw DC 34 Fortitude

On each full moon, the cursed creature must succeed at another Fortitude save or turn into the same kind of werecreature until dawn.

The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.
Mobility — When Alasen takes a Stride action to move half her Speed or less, that movement does not trigger reactions.
Moon Frenzy (polymorph, primal) — When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws Strike (or a similar Strike) by 2.

When the moon sets or the sun rises, the werecreature returns to humanoid form and is Fatigued for 2d4 hours.
Pounce — The weretiger Strides and makes a Strike at the end of that movement. If the weretiger began this action Hidden, they remain hidden until after this ability's Strike.
Rend — Claw

A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.

Effect The monster automatically deals that Strike's damage again to the enemy.
Sneak Attack — Alasen deals 2d6 extra precision damage to Off-Guard creatures.

WORKS WELL WITH

AnvilLANDAnvil holds enemies in place so the Flanker can circle for Sneak Attack.
MenderLANDMender sustains the Flanker during aggressive positioning behind enemy lines.
WeaverLANDWeaver debuffs enemy movement so the Flanker can freely position for Sneak Attack.

PUNISHES

✖ reactions✖ static positioning✖ burst
Multiple flankers may compete for the same positioning windows and off-guard setup.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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