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Augusta Wormwood

Creature 14 (unique) — human, humanoid, nephilim

WeaverCrasherLANDhumanoidhumannephilimoccult

Source: curtain-call-bestiary

Perception +24; darkvision
Languages common, diabolic, shadowtongue
Skills athletics +22, deception +27, intimidation +25, occultism +24, society +22, thievery +24, Vyre Lore +26
Str
+4
Dex
+2
Con
+1
Int
+2
Wis
+4
Cha
+5
Items Hatchet, Hide Armor, Spacious Pouch (Type III)
AC 34 Fort +22 Ref +25 Will +27
HP 250
Speed 25 feet

Offense

Melee Hatchet (agile, magical, sweep) +26, Damage 3d6+10 slashing plus 1d6 acid plus 1d4 void
Ranged Hatchet (agile, magical, sweep, thrown-10) +26, Damage 3d6+10 slashing plus 1d4 void plus 1d6 acid

Abilities

Infernal Insight (auditory, emotion, linguistic, mental, occult) — Augusta Wormwood draws upon her knowledge of how secrets kept can weigh upon the mind along with her supernatural heritage from being the granddaughter of a gylou devil to unnerve a creature she can see within 30 feet. She speaks aloud an uncanny insight about the target's fears, doubts, and shames; the target must then attempt a DC 34 Will save, after which they're temporarily immune to Infernal Insight for 24 hours.

Critical Success The target is unaffected, and Augusta suddenly doubts her own abilities instead; she can't use Infernal Insight again for 24 hours.

Success The target experiences a twinge of self-doubt and shame and takes a –1 status penalty to all Will saving throws until the end of their next turn.

Failure As success, but the penalty increases to a –2 status penalty and lasts for 1 minute; in addition, the target is Slowed 1 for 1 round.

Critical Failure As failure, but slowed 1 for 1 minute.
Quickened Casting (concentrate, spellshape) — Frequency once per day
Effect If Augusta's next action is to cast a 5th-rank or lower occult spell or cantrip, reduce the number of actions to cast it by 1 (minimum 1 action).
Occult Spontaneous Spells DC 34, attack +26
7th Retrocognition
6th Never Mind, Phantasmal Calamity, Scrying
5th Shadow Blast, Truespeech
4th Confusion, Honeyed Words, Suggestion, Translocate
3rd Blindness, Haste, Paralyze
2nd Blur, Dispel Magic, Stupefy, Translate
1st Charm, Fear, Phantasmal Minion, Soothe
Cantrips (7th) Detect Magic, Message, Sigil, Telekinetic Hand, Telekinetic Projectile

WORKS WELL WITH

AnvilLANDA frontline body holds melee attention so this caster can freely alternate between spellcasting and hatchet Strikes.
SnareLANDA controller that restrains a foe compounds the pressure from its unnerving Infernal Insight.
SniperLANDRanged damage finishes off targets already softened by occult spells and thrown hatchets.

PUNISHES

✖ low Will✖ clumping✖ ranged reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #204: Stage Fright.

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