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Arodeth

Creature 14 (unique) — human, humanoid

Pre-Remaster content. May include legacy alignment.

WeaverCrasherLANDhumanoidhumanarcane

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +22
Languages common, draconic, thassilonian
Skills acrobatics +25, arcana +25, diplomacy +24, Fortune-Telling Lore +27, intimidation +24, occultism +27, society +25
Str
+1
Dex
+5
Con
+1
Int
+5
Wis
+2
Cha
+4
Items Staff, Chain Shirt, Material Component Pouch, Pendant of the Occult (Greater), Spellbook, The Rakshasa
AC 35 Fort +20 Ref +24 Will +23
HP 255
Speed 25 feet

Offense

Melee Staff (agile, finesse, magical, two-hand-d8) +27, Damage 2d6 + 7 bludgeoning

Abilities

Fated to Fail (misfortune) —
Arcane Cascade (concentrate, stance) — Lady Arodeth can enter this stance only if her most recent action was to Cast a Spell or make a Spellstrike, but she can remain in the stance even if she no longer meets the requirements

Effect While in this stance, Arodeth can Interact or Release to change her grip on her staff as a free action when she Strikes with the staff, including Strikes made in a Spellstrike. This happens before she rolls her attack roll. She can also Interact to change her grip on the staff as a free action triggered at the end of her turn.
Spellstrike — Arodeth channels a spell into a melee Strike to deliver a charged attack. She casts Void Warp, Disintegrate, or Ignition. The effects of the spell don't occur immediately but are imbued into her attack instead. Arodeth makes a staff Strike, which gains the arcane trait. The spell is coupled with the attack, using Arodeth's attack roll to determine the effects of both the Strike and the spell. This counts as two attacks for her multiple attack penalty, but the penalty isn't applied until after she has completed the Spellstrike. After using Spellstrike, she can't do so again until she recharges this ability as a single action, which has the concentrate trait. She also recharges her Spellstrike when she casts Runic Impression or Spinning Staff.
Twisting Tree — The staff is perhaps one of the simplest of weapons, but this simplicity belies its elegance and versatility. To Arodeth, a staff is casting implement and martial weapon alike-the foundation of a fighting style.

While Arodeth wields a staff in one hand, the staff adjusts in shape and weight, gaining the agile trait and increasing its damage die size to 1d6. While she wields a staff in both hands, it lengthens, twists, and reshapes, gaining the parry, reach, and trip traits. While she is in Arcane Cascade stance, she can Interact or Release to change your grip on the weapon as a free action when you Strike with your staff, including Strikes made in a Spellstrike. This happens before she rolls her attack roll. She can also Interact to change her grip on the staff as a free action triggered at the end of her turn.

Arodeth's unique fighting style also allows her to add the finesse trait to any staff she wields in combat.
Arcane Prepared Spells DC 34, attack +26
7th Prismatic Spray
6th Chain Lightning, Disintegrate
4th Blink
3rd Slow
2nd Dispel Magic
Cantrips (7th) Chill Touch, Daze, Electric Arc, Prestidigitation, Produce Flame
Arcane Focus Spells DC 34, attack +26; 2 Focus Points
4th Runic Impression
1st Spinning Staff

WORKS WELL WITH

AnvilLANDA durable frontline absorbs melee pressure so the caster can safely enter and hold its Arcane Cascade stance.
SnareLANDA controller that restrains a target guarantees Spellstrike lands on a foe that cannot simply Step away.
SniperLANDRanged damage thins the field while the caster channels its most punishing spells into melee Strikes.

PUNISHES

✖ clumping✖ low Reflex✖ ranged reliance
Avoid pairing with another high-tier solo caster; the party's limited counterplay against spellcasting gets overwhelmed rather than layered.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #190: The Choosing.

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