Anjelique Loveless
Creature 11 (unique) — changeling, elf, humanoid
Pre-Remaster content. May include legacy alignment.
SniperShadeLANDchangelingelfhumanoid
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +24; low-light-vision
Languages common, dwarven, elven
Skills acrobatics +26, crafting +21, intimidation +23, Legal Lore +19, thievery +21
Str
+3
Dex
+7
Con
+3
Int
+0
Wis
+0
Cha
+3
Items Redeemer's Pistol, Hex Blaster, Breastplate, Blazons of Shared Power (attached to pistol and reinforced stock), Infused Pyronite Charge (6)
AC 30
Fort +24
Ref +26
Will +21
HP 200
Speed 25 feet
Offense
Melee Reinforced Stock (finesse, magical, two-hand-d6) +24, Damage 2d4+6 bludgeoning plus Plant Pyronite Charge
Ranged Redeemer's Pistol (concealable, concussive, fatal-d10, magical, reload-1) +24, range increment 60 feet, Damage 2d6+6 piercing
Ranged Hex Blaster (concussive, fatal-d12, kickback, magical, reload-1) +24, range increment 150 feet, Damage 2d8+6 piercing
Abilities
Stubborn Resolve — Frequency once per day
Trigger Anjelique fails or critically fails a saving throw
Effect Anjelique treats a critical failure as a failure, or a failure as a success.
Trigger Anjelique fails or critically fails a saving throw
Effect Anjelique treats a critical failure as a failure, or a failure as a success.
Firearms Critical Specialization — When Anjelique makes a critical hit with a firearm, the target must succeed a DC 34 Fortitude save or be Stunned 1.
Lawbringer's Pursuit — Anjelique Strides and then either Interacts to reload her gun or makes an Intimidation check to Demoralize a foe.
Mentor's Curse — The grace of Anjelique's champion mentor inhabits the redeemer's pistol she carries, passing judgment on her actions. If she attempts to make a redeemer's pistol Strike against a good-aligned creature, she must succeed at a DC 5 Flat or the gun misfires.
Parting Shot —
Plant Pyronite Charge — After making a successful melee Strike against a creature, Anjelique makes a Thievery check against the target's Perception DC. On a success, she activates and secretly plants a specially formulated sticky pyronite charge on the creature. This charge detonates after 3 rounds, dealing 4d8 fire damage to all creatures within a 10-foot emanation{10-foot radius} (DC 34 Reflex) and detonating any other pyronite charges within the area. After making a successful ranged Strike against a creature stuck with a planted charge, Anjelique can choose to shoot a bullet through the charge, dealing normal damage and detonating the charge immediately. A creature can use an Interact action to find and remove a planted charge from itself or an adjacent creature. These pyronite charges have the infused trait and are inert until activated by Anjelique.
Tormenting Shot — Anjelique makes a ranged Strike and deals an additional 2d8 piercing damage on a hit. If the target is frightened, it also takes 2d6 bleed on a hit.
WORKS WELL WITH
FlankerLANDA flanker keeps enemies engaged in melee, buying time to reload and exploit fatal weapon criticals.
AnvilLANDAn anvil holds the front line and absorbs pressure, protecting the ranged attacker while delivering decisive damage.
WeaverLANDA weaver's area control funnels enemies into firing lanes and sets up the frightened condition for extra damage.
PUNISHES
✖ low Fortitude✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
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