Ardande Ghost
Creature 11 (rare) — ghost, incorporeal, spirit, undead, unholy, wood
ShadeSniperAERIALundeadghostspirit
Source: wardens-of-wildwood-bestiary
Perception +21; darkvision
Languages muan
Skills acrobatics +23, nature +19, stealth +21
Str
-5
Dex
+6
Con
+3
Int
+2
Wis
+4
Cha
+6
AC 30
Fort +22
Ref +24
Will +15
HP 150 (rejuvenation, void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except ghost-touch, force, spirit, vitality) 10
Speed 0 feet, fly 25 feet
Offense
Melee Ghostly Hand (agile, finesse, magical) +23, Damage 2d10+13 void plus Phantom Blight
Abilities
Rejuvenation (divine) — When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Corrupting Gaze — The ghost stares at a creature it can see within 30 feet. The target takes 6d6 void damage with a DC 30 Will save.
A creature that fails its save is also Stupefied 1 for 1 minute.
A creature that fails its save is also Stupefied 1 for 1 minute.
Phantom Blight (mental, poison) — Saving Throw DC 30 Fortitude
Maximum Duration 6 rounds
Stage 1 3d6 mental damage and Clumsy 1 (1 round)
Stage 2 4d6 mental damage and clumsy 1 (1 round)
Stage 3 5d6 mental damage and clumsy 1, plus the creature takes a –2 penalty to saving throws against Ayrzul's Blight for 24 hours (1 round)
Maximum Duration 6 rounds
Stage 1 3d6 mental damage and Clumsy 1 (1 round)
Stage 2 4d6 mental damage and clumsy 1 (1 round)
Stage 3 5d6 mental damage and clumsy 1, plus the creature takes a –2 penalty to saving throws against Ayrzul's Blight for 24 hours (1 round)
WORKS WELL WITH
AnvilLAND / AERIALAnvil holds enemies in melee while the shade harasses from range with corrupting gaze and phantom blight.
WeaverLAND / AERIALWeaver repositions foes into the shade's line of sight for gaze attacks and disease progression.
CrasherLAND / AERIALCrasher exploits targets already softened by stupefied and clumsy conditions from the shade's debuffs.
PUNISHES
✖ low Will✖ low Fortitude✖ precision damage✖ physical damage
Multiple shades lack a frontline to prevent enemies from dispersing beyond gaze range.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Ardande Ghost in the encounter builder — free, no install.
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