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Arskuva the Gnasher

Creature 12 — minion, undead, unholy

Pre-Remaster content. May include legacy alignment.

CrasherLANDundead

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +22; darkvision
Languages draconic, sakvroth
Skills athletics +25, intimidation +20
Str
+7
Dex
+0
Con
+5
Int
-2
Wis
+4
Cha
+2
Items War Flail, Noxious Jerkin
AC 31 Fort +25 Ref +18 Will +22
HP 270
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 15
Speed 25 feet

Offense

Melee War Flail (disarm, magical, sweep, trip) +25, Damage 3d10+11 bludgeoning plus 1d6 fire
Melee Jaws (unarmed) +23, Damage 3d8+11 piercing
Melee Claw (agile, unarmed) +23, Damage 3d4+11 slashing

Abilities

Minion — Arskuva can't use reactions. If Helg issues a mental command as an action with the concentrate trait, Arskuva can use 2 actions on her turn. Otherwise, she can use only 1 action to Stride or Strike.

WORKS WELL WITH

WeaverLANDA weaver clusters enemies together so the crasher's sweep trait on its primary weapon hits multiple targets per Strike.
AnvilLANDA durable frontliner holds enemy attention while the minion-limited crasher delivers its damage without needing to reposition.
MenderLANDSustained healing offsets the minion's inability to disengage or use reactions, keeping it active longer.

PUNISHES

✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #154: Siege of the Dinosaurs.

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