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Asp of Grief

Creature 10 — beast, elemental, metal

Pre-Remaster content. May include legacy alignment.

WeaverSniperLANDAERIALbeastelementalmetal

On the Plane of Metal, a soft whisper and gentle jingle often accompany the tempestuous winds, while what appear to be gold ribbons twist and writhe through the air. In actuality, these are asps of grief—intelligent, snakelike creatures drawn to strong emotions. The iron irises of their eyes allow them to see the ever-shifting magnetic fields of the Plane of Metal, which the asps can use to sail across the skies. Asps of grief prey on sorrow and heartache, and times of loss, mourning, and berea

Source: rage-of-elements-bestiary (Pre-Remaster)

Perception +21; low-light-vision; magnetic vision
Languages common, empyrean, talican
Skills acrobatics +21, arcana +21, nature +19, Psychology Lore +19, survival +21
Str
+4
Dex
+7
Con
+3
Int
+7
Wis
+5
Cha
+3
AC 31 Fort +15 Ref +21 Will +21 +1 status vs. emotion
HP 150
Resistances physical (except adamantine) 10
Speed 20 feet, fly 50 feet

Offense

Melee Jaws (agile, finesse, unarmed) +21, Damage 2d12+10 piercing

Abilities

Magnetic Vision — An asp of grief can see magnetic fields, allowing it to detect large sources of magnetic metal (Bulk 1 or greater) as a precise sense.
+1 Status to All Saves vs. Emotion
Curtain of Calm (arcane, aura, emotion, mental) — 20 feet. The asp of grief consumes the emotions of the creatures around it. An enemy that begins its turn in the aura must attempt a DC 29 Will save. If it fails, the asp consumes its grief. The creature feels a lack of feelings and motivation, reducing its frightened value by 1 and becoming Stupefied 1 (or Stupefied 2 on a critical failure) for 1d4 rounds. Regardless of the result of the saving throw, the creature is temporarily immune to curtain of calm for 1 minute. The asp becomes charged with grief (see iron grief) for 1 minute whenever a creature fails this saving throw.
Iron Grief — If the asp casts Magnetic Acceleration while charged with grief, it can either heighten the spell to 5th rank or target up to three creatures instead of one, rolling separately against each. After casting the spell, the asp is no longer charged with grief.
Magnetic Traveler — An asp can ride magnetic fields to travel long distances. In a location with strong magnetic fields (including the Plane of Metal and Golarion), its travel Speed is doubled if it's flying.
Arcane Innate Spells DC 29
3rd Magnetic Acceleration (At Will; See Iron Grief)
2nd Magnetic Attraction, Magnetic Repulsion
Cantrips (3rd) Detect Magic, Read Aura

WORKS WELL WITH

CrasherLAND / AERIALThe Crasher's melee pressure resolves the priority tension between maintaining Curtain of Calm and staying at flight range.
AnvilLAND / AERIALThe Anvil anchors enemies inside the aura, resolving the positioning tension between close control and flight safety.
MenderLAND / AERIALThe Mender offloads the durability concern so sustained spell and aura tempo can continue without retreating.

PUNISHES

✖ low Will✖ melee reliance✖ physical damage
Stacking Weavers overlaps control focus without adding frontline attrition.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Rage of Elements.

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