Athach
Creature 12 — giant, humanoid
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDgiant
The towering and brutish giants known as athaches are reviled for both their monstrosity and their cruelty. Beyond an athach's filthy habits, this giant is made stranger by the gangly third arm that protrudes from their torso and ends in a twitching, long-fingered claw. Huge, tusk-like fangs descend from an athach's upper jaw and prop their mouth open, leaking long strands of viscous drool that is itself is a toxic venom and coats the athach's fangs. Athachs despise civilization almost as much
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +22; darkvision
Languages jotun
Skills athletics +25, intimidation +21
Str
+7
Dex
+3
Con
+7
Int
-1
Wis
+4
Cha
+3
AC 33
Fort +25
Ref +20
Will +21
HP 250
Weaknesses cold-iron 10
Speed 40 feet
Offense
Melee Fist (reach-10, unarmed) +25, Damage 3d12+13 bludgeoning
Melee Jaws (unarmed) +25, Damage 3d8+13 piercing plus Athach Venom
Melee Claw (agile, unarmed) +25, Damage 3d8+13 slashing
Ranged Rock (brutal) +25, range increment 120 feet, Damage 3d8+13 bludgeoning
Abilities
Attack of Opportunity (Special) — An athach gains an extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity with its claw. It can't use more than one Attack of Opportunity triggered by the same action.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Catch Rock —
Athach Venom (poison) — Saving Throw DC 32 Fortitude
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Enfeebled 1
Stage 2 2d6 poison damage and Enfeebled 2
Stage 3 2d6 poison damage and Enfeebled 3
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Enfeebled 1
Stage 2 2d6 poison damage and Enfeebled 2
Stage 3 2d6 poison damage and Enfeebled 3
Swift Claw —
Throw Rock — The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
WORKS WELL WITH
WeaverLANDA controller can funnel enemies into its reach, compounding area denial with forced movement.
SniperLANDRanged pressure behind its bulk creates a priority split where enemies cannot ignore either threat.
ShadeLANDA flanking partner benefits from the large body drawing attention, enabling easier positioning.
PUNISHES
✖ clumping✖ melee reliance
Multiple front-line controllers crowd the same reach zone, reducing each other's effectiveness.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Athach in the encounter builder — free, no install.
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