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Azarketi Tide Tamer

Creature 7 — amphibious, azarketi, humanoid

FlankerLANDAQUATIChumanoidamphibious

The most ambitious and capable azarketis become tide tamers, learning how to speak with and train aquatic animals. Azarketis, also known as gillmen, can be found all over Golarion, with a particularly high concentration around Absalom and the Inner Sea. Descendants of the ancient Azlanti, the azarketis survived the cataclysm of Earthfall by fleeing into the ocean, where they were warped into amphibious forms by the alghollthu.

Source: pathfinder-monster-core

Perception +15
Languages common, alghollthu
Skills athletics +15 (+17 to Swim), intimidation +15, nature +12, stealth +15 (+17 underwater), survival +14, Underwater Lore +11
Str
+4
Dex
+4
Con
+2
Int
+0
Wis
+1
Cha
+2
Items Trident, Hand Crossbow, Studded Leather Armor
AC 25 Fort +15 Ref +18 Will +12
HP 115
Speed 25 feet, swim 25 feet

Offense

Melee Trident +18, Damage 1d8+7 piercing
Ranged Trident (thrown-20) +18, Damage 1d8+7 piercing
Ranged Hand Crossbow (reload-1) +17, range increment 60 feet, Damage 1d6 piercing

Abilities

Hydration — Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they begin to suffocate until returned to water.
Speaker of the Oceans — An azarketi tide tamer can speak with animals that have the aquatic or amphibious trait.
Aquatic Predator — An azarketi deals 2d8 additional damage on a successful weapon Strike while they are underwater.

WORKS WELL WITH

AnvilLAND / AQUATICA durable frontline holds enemies in place while this amphibious skirmisher slips between water and land to strike from a better angle.
SniperLAND / AQUATICSustained ranged pressure keeps foes occupied while this fighter closes to melee where its underwater damage bonus applies.
SnareLAND / AQUATICControl that keeps a target Off-Guard or pinned lets the trident and crossbow both land more reliably.

PUNISHES

✖ ranged reliance✖ melee reliance✖ abandoning water
Avoid a second highly mobile skirmisher; the encounter doesn't need two roamers competing for the same flank positioning.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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