Barushak Il-Varashma
Creature 11 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
WeaverLANDhumanhumanoid
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +17
Languages chthonian, common, diabolic, draconic, empyrean, kholo, shadowtongue
Skills arcana +22, athletics +15, deception +21, intimidation +19, religion +15, Shadow Plane Lore +26, thievery +19
Str
+2
Dex
+4
Con
+2
Int
+5
Wis
+2
Cha
+4
Items Dagger, Morningstar, Explorer's Clothing, The Extraplanar Registry, Manacles (Good) (Marked with the Symbol of the Scarlet Triad), Keys
AC 28
Fort +17
Ref +19
Will +19
HP 170
Speed 25 feet
Offense
Melee Morningstar (versatile-p) +20, Damage 2d6+8 bludgeoning
Melee Dagger (agile, finesse, versatile-s) +21, Damage 1d4+8 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +21, Damage 1d4+8 piercing
Abilities
Drain Bonded Item — Frequency once per day
Requirements Barushak hasn't acted yet on this turn.
Effect This turn, Barushak can cast one prepared spell he has already cast today without spending a spell slot. He must still Cast the Spell and meet the spell's other requirements.
Requirements Barushak hasn't acted yet on this turn.
Effect This turn, Barushak can cast one prepared spell he has already cast today without spending a spell slot. He must still Cast the Spell and meet the spell's other requirements.
Efficient Capture (attack, manipulate) —
Fiend Summoner — Barushak can cast Summon Fiend spells as arcane spells. Each time he does so, sinister energies flow through his body, causing his eyes to glow red and making him Quickened for 3 rounds. He can use the extra action only to Sustain the Spell.
Superlative Summoner — If another creature's reaction would disrupt Barushak's spellcasting action, Barushak attempts a DC 15 Flat check. If he succeeds, his action isn't disrupted.
Arcane Prepared Spells DC 32, attack +22
6th Collective Transposition, Wall of Force
5th Black Tentacles, Cone of Cold, Summon Fiend (×2)
4th Dimension Door, Fly, Phantasmal Killer, Summon Fiend (Hell Hound Only)
3rd Fireball, Locate, Slow
2nd Acid Arrow, Dispel Magic, Invisibility, Mirror Image, Summon Fiend (Augur Velstrac Only) (×2)
1st Command, Fear, Floating Disk, Magic Missile
Cantrips (6th) Acid Splash, Detect Magic, Light, Read Aura, Shield, Tanglefoot
Arcane Focus Spells DC 22, attack +14; 2 Focus Points
4th Dimensional Steps
1st Augment Summoning
WORKS WELL WITH
AnvilLANDFrontline defender draws attention while the summoner deploys fiends without interruption.
CrasherLANDSummoned fiends provide flanking and reactive strike triggers alongside an aggressive partner.
SnareLANDTerrain hazards and summoned allies create layered denial zones enemies must navigate.
PUNISHES
✖ disruption✖ save targeting✖ slow pressure
Works well with · Punishes · Pairing advice
Unlock with Tactics
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