Beast Eidolon
Creature 10 — beast, eidolon
CrasherAnvilLANDbeast
This creature is intended to be used as the eidolon accompanying a Sarkorian god caller, but it can be used or adapted into any aggressive beast eidolon for a summoner.
Source: pathfinder-npc-core
Perception +21; darkvision, low-light-vision, scent (imprecise) 30 feet
Languages fey
Skills acrobatics +16, athletics +21, intimidation +22, nature +15
Str
+5
Dex
+2
Con
+4
Int
-1
Wis
+3
Cha
+2
AC 29
Fort +19
Ref +18
Will +19
HP 180
Resistances cold 10
Speed 25 feet
Offense
Melee Horn (unarmed) +22, Damage 2d8+11 piercing plus 1d6 bleed plus Grab
Melee Hoof (agile, unarmed) +22, Damage 2d6+11 bludgeoning
Abilities
Furious Charge — The eidolon Strides twice and then makes a Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to the attack roll.
Primal Roar (auditory) — The eidolon attempts to Demoralize each enemy within 30 feet; these Demoralize attempts don't take any penalty for not sharing a language.
Rend — Claw
A Rend entry lists a Strike the monster has.
Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.
Effect The monster automatically deals that Strike's damage again to the enemy.
A Rend entry lists a Strike the monster has.
Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.
Effect The monster automatically deals that Strike's damage again to the enemy.
Scent of Blood —
Grab —
WORKS WELL WITH
MenderLANDA Mender sustains the Crasher through repeated charges into enemy lines.
SniperLANDA Sniper capitalizes on the frontline disruption the Crasher creates.
WeaverLANDA Weaver herds foes into the Crasher's charge path for maximum impact.
PUNISHES
✖ kiting✖ clumping✖ disengaging
multiple Crashers compete for charge lanes and frontline space
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Beast Eidolon in the encounter builder — free, no install.
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