Bebilith
Creature 10 — beast, fiend, unholy
Pre-Remaster content. May include legacy alignment.
CrasherSnareLANDVERTICALfiendunholybeast
While demons control much of the Abyss, even they are hunted in the wilder regions of this horrific plane. The most notorious of these predators-though not the deadliest-is the bebilith. These fiends resemble elephant-sized spiders with glowing eyes, barbed chitin, and a fanged maw dripping caustic fluid. Many demons and planar travelers have underestimated bebiliths' devious intellects, believing them to be little more than oversized vermin. Bebiliths take advantage of this, ambushing foes wit
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +21; darkvision, scent (imprecise) 60 feet, scent (imprecise) 30 feet
Languages chthonian; (can't speak any language), telepathy 100 feet
Skills acrobatics +19, athletics +23, intimidation +21, stealth +19
Str
+7
Dex
+3
Con
+6
Int
+3
Wis
+5
Cha
+5
AC 30
Fort +22
Ref +19
Will +19
HP 200
Weaknesses holy 10
Speed 35 feet, climb 15 feet
Offense
Melee Jaws (magical, reach-10, unarmed, unholy) +23, Damage 2d10+13 piercing plus Abyssal Rot
Melee Claw (agile, magical, reach-15, unarmed, unholy) +23, Damage 2d8+13 slashing
Ranged Web (unholy) +23, range increment 60 feet, Damage 1d4 bludgeoning plus Dimensional Tether
Abilities
Scent Demons 60 feet — A bebilith can smell demons as a precise sense.
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Attack of Opportunity —
Abyssal Rot (disease) — The drained condition from Abyssal rot is cumulative, to a maximum of drained 4.
Saving Throw DC 29 Fortitude
Maximum Duration 6 rounds
Stage 1 3d6 void damage (1 round)
Stage 2 3d6 void damage and Drained 1 (1 round)
Stage 3 3d6 void damage and Drained 2 (1 round)
Saving Throw DC 29 Fortitude
Maximum Duration 6 rounds
Stage 1 3d6 void damage (1 round)
Stage 2 3d6 void damage and Drained 1 (1 round)
Stage 3 3d6 void damage and Drained 2 (1 round)
Dimensional Tether — A creature hit by the bebilith's web Strike is Restrained and tethered to the bebilith, preventing it from moving further away from the bebilith. The restrained creature is also under the effects of a Planar Tether spell (DC 29) with a duration that lasts as long as the creature remains tethered. The bebilith can have only one creature tethered at a time.
The DC to Escape or Force Open the tether is 29. The tether can be severed with a Strike (AC 20, Hardness 2, HP 20); this ends the dimensional anchor effect but does not free the restrained creature.
The DC to Escape or Force Open the tether is 29. The tether can be severed with a Strike (AC 20, Hardness 2, HP 20); this ends the dimensional anchor effect but does not free the restrained creature.
Penetrating Strike — Against demons, a bebilith's Strikes count as cold iron and holy.
Divine Innate Spells DC 29, attack +21
7th Plane Shift (Self Only)
WORKS WELL WITH
SniperLAND / VERTICALA precise ranged attacker can focus down a target already tethered in place while staying clear of the long melee reach.
WeaverLAND / VERTICALA spellcaster layering debuffs punishes a restrained target's reduced options while the reach keeps melee off the caster.
ShadeLAND / VERTICALAn ambush striker gains easy openings against a target immobilized by the web tether, since it cannot reposition away.
PUNISHES
✖ ranged kiting✖ spread formations✖ low Fortitude
Avoid pairing with another huge reach-heavy brute; overlapping threat zones crowd the same melee space.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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