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Belcorra Haruvex

Creature 12 (unique) — ghost, incorporeal, spirit, undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverShadeAERIALundeadghostincorporealunholymental

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +22; darkvision; magic sense
Languages aklo, common, sakvroth
Skills arcana +23, diplomacy +23, intimidation +25, occultism +26, religion +22, stealth +22
Str
-5
Dex
+4
Con
+0
Int
+5
Wis
+4
Cha
+7
AC 30 Fort +16 Ref +22 Will +20 +1 status to all saves vs. magic
HP 175 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 10
Speed 0 feet, fly 25 feet

Offense

Melee Ghostly Hand (agile, finesse, magical) +24, Damage 3d8+12 void

Abilities

Magic Sense (detection) — Belcorra can sense the presence of magic auras as though she were always using a 1st-rank Detect Magic spell. When she Seeks, she gains the benefits of a 3rd-rank detect magic spell on things she sees.
Site Bound — Lowest three levels of the Abomination Vaults

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
+1 Status to All Saves vs. Magic
Rejuvenation (divine) — When Belcorra is destroyed, she re-forms in 2d4 days within the Empty Vault (though she can reduce that time by empowering herself with glimmers of Nhimbaloth's essence using the Ebon Fulcrum Lens).

Belcorra can only be permanently destroyed if she enacts her full revenge on Absalom or if Nhimbaloth devours her soul.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Blood Magic — Each time Belcorra casts a sorcerer bloodline spell or an aberrant bloodline granted spell, she can grant herself or a target of the spell a +2 status bonus to Will saving throws for 1 round.
Corrupting Gaze — Belcorra stares at a creature she can see within 30 feet. The target takes 9d6 mental damage (DC 33 Will save).

A creature that fails its save is also Stupefied 1 for 1 minute.
Haunted LighthouseFrequency once every 10 minutes

Effect Belcorra extends her presence throughout the lowest three levels of Gauntlight until the end of her next turn. She can see with the benefits of All-Around Vision and can make ghostly hand attacks or use special abilities originating from any surface in this area.
Quickened CastingFrequency once per day

Effect If Belcorra's next action is to cast a sorcerer spell of 4th rank or lower, she reduces the number of actions to cast it by 1 (minimum 1 action).
Occult Spontaneous Spells DC 33, attack +25
6th Feeblemind, Phantasmal Calamity, True Seeing
5th Black Tentacles, Crushing Despair, Illusory Scene, Tongues
4th Confusion, Globe of Invulnerability, Phantasmal Killer, Spell Immunity
3rd Mind Reading, Nondetection, Paralyze, Vampiric Touch
2nd Death Knell, Dispel Magic, See Invisibility, Telekinetic Maneuver, Touch of Idiocy
1st Mindlink, Ray of Enfeeblement, Spider Sting, True Strike
Cantrips (6th) Daze, Ghost Sound, Mage Hand, Message, Read Aura, Shield, Telekinetic Projectile
Occult Focus Spells DC 33, attack +25; 2 Focus Points
3rd Aberrant Whispers
1st Tentacular Limbs

WORKS WELL WITH

AnvilAERIALA durable frontline that can actually engage an incorporeal foe lets this incorporeal caster keep casting from range without being closed down.
SnareAERIALA controller that keeps a party stationary turns its gaze attack into a near-guaranteed effect rather than a chase.
SniperAERIALA precise ranged striker finishes off targets this caster has already weakened with Stupefied, before they can recover.

PUNISHES

✖ low Will✖ melee-only reliance✖ clustering within gaze range
Avoid pairing with another mental-damage caster; stacking Will-save pressure on the same target is redundant once the save is already failing.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #165: Eyes of Empty Death.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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