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Black Belt

Creature 12 — human, humanoid

CrasherAnvilLANDhumanhumanoid

Many martial arts schools use colored belts to differentiate skill levels. Above all is the black belt, an advanced practitioner who can counter any attack. Martial artists strive to master the art of hand-to-hand fighting.

Source: pathfinder-npc-core

Perception +25
Languages common
Skills acrobatics +25, athletics +25, Martial Arts Lore +22, stealth +20
Str
+5
Dex
+4
Con
+3
Int
+1
Wis
+3
Cha
+0
Items +1 Striking Handwraps of Mighty Blows, Bo Staff, Bands of Force
AC 32 Fort +23 Ref +23 Will +20
HP 220
Speed 40 feet

Offense

Melee Bo Staff (magical, parry, reach, trip) +25, Damage 2d8+9 bludgeoning
Melee Fist (agile, magical, nonlethal, unarmed) +25, Damage 2d8+9 bludgeoning

Abilities

Blocking Counterattack
Flurry of BlowsFrequency once per round
Effect The black belt makes two fist Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

The black belt can substitute any number of the attacks with bo staff Strikes or attempts to Grapple, Reposition, Shove, or Trip.
Powerful Fists — The black belt's fist Strikes don't take penalties when making lethal attacks, and fist Strikes are treated as cold iron and silver.
Rapid Barrage (incapacitation) — The black belt pummels their fists in a fast onslaught. They make three fist Strikes against one target. If more than one Strike hits, combine damage for the purpose of resistances and weaknesses. Regardless of whether any Strikes hit, the target must succeed at a DC 32 Fortitude save or be Clumsy 1 until the end of their next turn and Stunned 1 (Clumsy 2 and Stunned 2 on a critical failure).
Occult Focus Spells DC 32, attack +23; 2 Focus Points
1st Inner Upheaval, Qi Rush

WORKS WELL WITH

SniperLANDRanged support finishes off targets left prone or off-guard by this creature's trip-capable reach weapon.
SnareLANDA controller keeps targets adjacent long enough for the rapid multi-Strike sequences to land repeatedly.
WeaverLANDA caster's status penalties compound with the sheer volume of Strikes to guarantee more hits connect.

PUNISHES

✖ clumping✖ melee reliance✖ low AC
Avoid pairing with another Crasher; both need to spend actions closing distance and the party can kite them apart.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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